Micro-innovation

It seems hard for an entire innovation on the type of game, although the technologies and devices of development are continuing. Most of the basic of mechanic can be found in the past of 8-bit age.

When I encounter a battle in FF6 based on SFC. I find some micro-innovation during the play. Characters always spread on the right side of the screen to form a team, but some times you have to stay in the middle if you were surrounded by some foes.

It brings me a lot of fun when I find this and there are some other small designs on a traditional game.

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