For the 2.5D game - the randering order
I am suffering from this problem for 2 weeks.
When I move the character walking around a big object, such as a large bed or square fence, the character will be put behind the object in a wrong way. I search for some solution, but most programmers use a sort of script to solve it. I have to say I am not good at programming, so, it is hard for me to use C# to programming in Unity.
I just sketch on a piece of paper to help me understand how Unity works at the value of Y-axis. Both of them are compered by the value Y of their pivot. If the value Y of my characters is higher then the objects' value Y, it will be put in the back.
When I move the character walking around a big object, such as a large bed or square fence, the character will be put behind the object in a wrong way. I search for some solution, but most programmers use a sort of script to solve it. I have to say I am not good at programming, so, it is hard for me to use C# to programming in Unity.
Awesome! My boy under the bed…
I just sketch on a piece of paper to help me understand how Unity works at the value of Y-axis. Both of them are compered by the value Y of their pivot. If the value Y of my characters is higher then the objects' value Y, it will be put in the back.
It seems that there are for areas for the character running around the object. I consider that maybe the programmers need to get the edge of the photograph and let the program calculate the pivot of the character's X and Y in which area.
Anyway, keep learning the C#. Although I told my coursemates that I pretend to love C#, I really enjoy my first computer language.
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